Yes, it's really small, but I think it's the only thing for me to do when i finished the techhtree: try to maximise my space for goods production and negotiate until the scouting costs get to high. Now I should have everything that consumes space included. ![]() Silk lvl 11 vs 15 = 9,03 vs 8,39 production per square with space needed for culture requirements calculated in, so level 11 produce 7,6% more goods per square. Silk lvl 11 vs 15 = 10,71 vs 10,26 production per square without culture calculated in, so level 11 produces 4,4% more goods per square. I took it another step further and calculated in the space needed for culture for the requirement (I calculated with 70 culture per square(garden of harmony)) If you have steel, scrolls and gem boost you are lucky and can produce the most goods possible Scrolls(Human): 12, but 9 produces only 0,05%ĭust: 11, but 10 produces only 0,02% less per square ![]() Marble: 13, but 11 produces only 0,01% less per square So if you don't need the extra coins and want to maximise ur good production space level 11 silk manufactories are the best.īest production per space ratios for elven manufactories: (edit 3: now with the space for culture) ![]() An example (from the first version without the space for culture calculated in, with high numbers, because there the prodution is close to even and the number of needed residences are close to natural numbers):ģ6 level 11 manufactories need 432 squares (36*12) and 48 residences (36*1,33) are needed for the required population = 432 squares (48*9) for a total of 864 squares (432+432) and they produce 9252 silk (36*257 standardproduction without boost taken from the wiki)Ģ7 level 15 manufactories need 324 squares (27*12) and 64 (27*2,37) residences are needed for the required population = 576 squares (64*9) for a total of 900 squares (324+576) and they produce 9234 silk (27*342)
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